I believe good design…
-
Starts with curiosity.
If you’re not interested in the user’s world, you’ll never design something they care about. -
Is interactive, not static.
Design lives in time, not just space. Feedback, motion, affordances—they matter more than pretty pixels. -
Makes people feel smart.
Confusing design disempowers. Good design disappears. -
Is fast to prototype and slow to assume.
I trust test results over gut feelings. Make it real, even if it’s ugly. -
Is playful.
I design experiences, not just solutions. Surprise is part of usefulness. -
Respects constraints.
Deadlines, screen size, kid attention spans—constraints make the work interesting. -
Is never done.
Every product is a work-in-progress. Good design embraces change.